Posts Tagged ‘Visceral Games’

EA Sings You a Christmas Carol From Hell in This Dante’s Inferno Clip

Wednesday, December 23rd, 2009

Those crazy EA marketing folks are at it again–because nothing says “holiday cheer” quite like a song about Hell and Lucifer sung to the tune of the “12 Days of Christmas”.

The demo for Visceral Games’ loose adaptation of Dante’s classic story is already out for the PS3. The Xbox 360 demo hits tomorrow. Until then, mix this with the Nat King Cole at your holiday festivities and see how your guests react…







Dante’s Inferno Update: Demo News and New Trailer

Wednesday, November 11th, 2009

A double dose of Dante’s Inferno news this morning that’s sure to make gamers happy.

First up, news from EA (courtesy of Kotaku) concerning the release date for the game’s official demo. PS3 and XBox 360 owners will be able to try out the first level of the title sometime next month. EA hasn’t been more specific than that but you can at least sleep easy tonight knowing that you’ll be guiding Dante through Hades sooner rather than later.

If that wasn’t enough to satiate your need for all things Inferno, here’s another developer diary on the game. This newest segment covers level six, better known as “Heresy”. This new level finds Dante going deeper into Hell–and it’s the first area in the game that really portrays a fire-and-brimstone Hell that many of us recognize from the Bible. One of the producers mentions that by this stage, we’re “in Satan’s backyard”.

Dante’s Inferno continues to impress me with each new diary they reveal (which means EA’s marketing plan is working). We’ll all get a chance to experience the finished product when it hits retailers everywhere on February 9th of next year.






Dante’s Inferno Developer Diary: Anger

Monday, October 12th, 2009

Dantes Inferno

EA’s been cool enough to share another new Developer Diary for their forthcoming action game Dante’s Inferno. This one is entitled “Anger”, and as you might have guessed, it’s all about how Dante will bring the pain to Hell’s minions.

I’ll let the clip speak for itself, but the crew behind the game spends roughly five minutes talking about Dante’s Death Scythe melee weapon, how they came to choose it over a more traditional sword, and the benefits of the Cross magic combat system. Interspersed with that is a lot of gameplay footage to whet your appetite.

In a somewhat unrelated note, kudos to whoever is responsible for making these clips. Unlike most game developer diaries, the director and designer for these ones have done a really nice job (come to think of it, they did a nice job on EA’s Dead Space: Extraction clips as well) of making these things visually interesting through the use of backgrounds and lighting. It’s nice to see clips where it isn’t just some developer sitting in his office talking to the camera.

Back on topic, we’ll all get our tickets punched for a journey into the bowels of Hell this coming February when Dante’s Inferno debuts on the PS3, PSP, and Xbox 360.

Jump past the break to check out the video.

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TGS: EA Premieres Final Trailer for Dead Space: Extraction

Sunday, September 27th, 2009

With Visceral Games’ Wii-centric follow-up to Dead Space set to hit retailers this week, the last bit of marketing push is in full swing. After loads of production videos (highlighting everything from the voice acting, the design philosophy and the control scheme), we get this–a simple, straightforward trailer for the game. As far as marketing campaigns go, this one has been good. I’ve become more interested in the game with each new tidbit EA has unveiled.

Dead Space: Extraction is an on-rails shooter for the Nintendo Wii. It’s a prequel to last year’s hit survival horror game Dead Space, meaning it chronicles the finding of the alien relic on a distant planet and the effect it has on the crew of the deep space mining vessel that uncovered it once it’s been brought aboard.







New Dead Space: Extraction Clip

Friday, September 18th, 2009

I’m not ready to eat crow about Dead Space: Extraction yet (I was pretty hard on it for being an on-rails shooter–making me think it was basically another dumbed down version of a popular franchise for the Nintendo Wii), but I will say that with each new clip and trailer I see, my opinion of the game seems to improve. That may not mean a thing in the long run (because we’ve all seen great clips and trailers and then played a retail version of the same game only to find out it sucks…), but I like to be honest–and right now I’m getting a positive vibe from the game.

This new clip (running just over four minutes) talks about the characters in the game and shows off some more gameplay. Interestingly enough, the characters on display in the clip look identitical to their voice actors. I don’t know that I can recall another game where that’s ever happened.

Dead Space: Extraction is set to invade stores on September 29th.







New Behind the Scenes Trailers For Dante’s Inferno

Saturday, September 12th, 2009

Dantes Inferno

It’s pretty easy to dismiss EA’s upcoming horror-action hybrid Dante’s Inferno as a God of War clone. The game basically just took God of War, re-skinned it, and moved it to Hell. I don’t have a problem with that personally. I like the idea of playing a game in Hell, and I certainly love God of War.

Anyway, here are the latest behind-the-scenes look at the game courtesy of developers Visceral Games. I don’t know that Dante’s Inferno will turn out to be the elusive Triple A title that EA’s hoping for, but it does certainly look fun.

You can check out the trailers for yourself by going here. Greed, Lust, and Gluttony are the newest videos.