We’re all about to go to Hell with the upcoming release of EA’s Dante’s Inferno and its ancillary tie-in, Dante’s Inferno: The Animated Epic. The game’s set to hit retailers later this month, and the film makes its DVD and Blu-ray debut next Tuesday.
To help get everyone in the mood, here are two short new clips entitled Gluttony and Limbo.
I got nothing else to add, so here’s some press-released style info on what you can expect from the film:
“Limbo, Lust, Gluttony, Greed, Anger, Heresy, Violence, Fraud and Treachery! These are the 9 Circles of Hell made famous by Dante Alighieri in his famed masterpiece, Dante’s Inferno, his first story of The Divine Comedy. Dante’s Inferno: An Animated Epic will take you on a harrowing trip through Hell as Dante braves the forces of evil, slaying demons and monsters of extraordinary imagination, all to save his love Beatrice, from the clutches of Hell’s master – Lucifer.
The companion piece to the hit Electronic Arts game, Dante’s Inferno: An Animated Epic, is inventively told through eyes of visionary animation directors from around the world, including Shuko Murase (Ergo Proxy) and Yasoumi Umetsu (Kite: Liberator) among others. 6 Directors, 6 terrifying visions of Hell, 1 heart-stopping epic adventure!“
EA’s Dante’s Inferno started a Hollywood bidding war before it was even announced. Now, it’s not only being adapted as a live-action film for the big screen, it’s getting an animated feature as well. That’s pretty impressive for a brand new IP…
This anime tie-in to EA’s forthcoming God of Warclone marks the second time in recent years that the company has taken a game title and released an ancillary cartoon in an attempt to drum up extra interest. They also did it in 2008 with Dead Space: Downfall(an animated prequel to the main game) and that turned out fairly well.
Unlike Downfall, Dante’s Inferno doesn’t appear to be a prequel, but instead is simply an animated version of the game’s narrative. Despite my general disinterest in all things anime, this title has piqued my curiosity with its mixture of melodrama and violent death. If nothing else, it should serve as a pleasing appetizer to tide us all over until the Dante’s Inferno feature film (already in pre-production) eventually releases.
The animated feature is set to make its DVD debut on February 9th–and in preparation, here’s the new clip.
Those crazy EA marketing folks are at it again–because nothing says “holiday cheer” quite like a song about Hell and Lucifer sung to the tune of the “12 Days of Christmas”.
The demo for Visceral Games’ loose adaptation of Dante’s classic story is already out for the PS3. The Xbox 360 demo hits tomorrow. Until then, mix this with the Nat King Cole at your holiday festivities and see how your guests react…
A double dose of Dante’s Inferno news this morning that’s sure to make gamers happy.
First up, news from EA (courtesy of Kotaku) concerning the release date for the game’s official demo. PS3 and XBox 360 owners will be able to try out the first level of the title sometime next month. EA hasn’t been more specific than that but you can at least sleep easy tonight knowing that you’ll be guiding Dante through Hades sooner rather than later.
If that wasn’t enough to satiate your need for all things Inferno, here’s another developer diary on the game. This newest segment covers level six, better known as “Heresy”. This new level finds Dante going deeper into Hell–and it’s the first area in the game that really portrays a fire-and-brimstone Hell that many of us recognize from the Bible. One of the producers mentions that by this stage, we’re “in Satan’s backyard”.
Dante’s Inferno continues to impress me with each new diary they reveal (which means EA’s marketing plan is working). We’ll all get a chance to experience the finished product when it hits retailers everywhere on February 9th of next year.
EA’s been cool enough to share another new Developer Diary for their forthcoming action game Dante’s Inferno. This one is entitled “Anger”, and as you might have guessed, it’s all about how Dante will bring the pain to Hell’s minions.
I’ll let the clip speak for itself, but the crew behind the game spends roughly five minutes talking about Dante’s Death Scythe melee weapon, how they came to choose it over a more traditional sword, and the benefits of the Cross magic combat system. Interspersed with that is a lot of gameplay footage to whet your appetite.
In a somewhat unrelated note, kudos to whoever is responsible for making these clips. Unlike most game developer diaries, the director and designer for these ones have done a really nice job (come to think of it, they did a nice job on EA’s Dead Space: Extraction clips as well) of making these things visually interesting through the use of backgrounds and lighting. It’s nice to see clips where it isn’t just some developer sitting in his office talking to the camera.
Back on topic, we’ll all get our tickets punched for a journey into the bowels of Hell this coming February when Dante’s Inferno debuts on the PS3, PSP, and Xbox 360.
With Visceral Games’ Wii-centric follow-up to Dead Space set to hit retailers this week, the last bit of marketing push is in full swing. After loads of production videos (highlighting everything from the voice acting, the design philosophy and the control scheme), we get this–a simple, straightforward trailer for the game. As far as marketing campaigns go, this one has been good. I’ve become more interested in the game with each new tidbit EA has unveiled.
Dead Space: Extraction is an on-rails shooter for the Nintendo Wii. It’s a prequel to last year’s hit survival horror game Dead Space, meaning it chronicles the finding of the alien relic on a distant planet and the effect it has on the crew of the deep space mining vessel that uncovered it once it’s been brought aboard.
EA’s really pulling out all the stops to promote Dead Space: Extraction, the on-rails Wii-exclusive follow up to last year’s hit survival horror game Dead Space. This latest video showcases more interviews with the development team, a look at some of the controls, and a bit about the game’s design philosophy when it comes to creating fear.
I’m not ready to eat crow about Dead Space: Extraction yet (I was pretty hard on it for being an on-rails shooter–making me think it was basically another dumbed down version of a popular franchise for the Nintendo Wii), but I will say that with each new clip and trailer I see, my opinion of the game seems to improve. That may not mean a thing in the long run (because we’ve all seen great clips and trailers and then played a retail version of the same game only to find out it sucks…), but I like to be honest–and right now I’m getting a positive vibe from the game.
This new clip (running just over four minutes) talks about the characters in the game and shows off some more gameplay. Interestingly enough, the characters on display in the clip look identitical to their voice actors. I don’t know that I can recall another game where that’s ever happened.
Dead Space: Extraction is set to invade stores on September 29th.
It’s pretty easy to dismiss EA’s upcoming horror-action hybrid Dante’s Inferno as a God of War clone. The game basically just took God of War, re-skinned it, and moved it to Hell. I don’t have a problem with that personally. I like the idea of playing a game in Hell, and I certainly love God of War.
Anyway, here are the latest behind-the-scenes look at the game courtesy of developers Visceral Games. I don’t know that Dante’s Inferno will turn out to be the elusive Triple A title that EA’s hoping for, but it does certainly look fun.
You can check out the trailers for yourself by going here. Greed, Lust, and Gluttony are the newest videos.
Another teaser trailer–this time for a game instead of a movie.
This brand new clip for EA’s forthcoming “re-imagining” of Dante’s Inferno debuted at Gamescom this week. I know most people only seem marginally excited for this game (which looks like a God of War clone and not nearly as spectacular as God of War III), but I’m still holding out hope. Maybe this new glimpse into what the game has in store for you will change some opinions.
Prepare to “go to Hell” on February 10th of next year.